Race Driver GRID is a racing simulator for
the Nintendo DS. Can it bring the excitement and realism of
big-screen console racing simulators to the small screens of the DS?
Race Driver GRID (or simply GRID in
the USA) attempts to fill a niche in the DS library by
bringing a 'serious' racing simulator to the tiny handheld. Ever
since Gran Turismo roared onto the original Playstation, a whole host
of advanced racing simulators have popped up, eager to win over
motorsport fans who want to recreate their boyhood racing fantasies.
Detailed racing simulators tax the most powerful next generation
consoles. Can Firebrand games produce something for the DS that
captures the excitement of realistic motor racing?
Loading the
cartridge up, after a short video intro, it's time to
plunge into the game proper. In Race Driver mode, the aim is to
complete events from three different geographical zones; Europe,
Japan and the United States. Each zone has events and cars unique to
that region. So in Europe you'll be racing nimble sports cars, in
Japan you'll be drifting around mountain passes and carparks and in
America you'll be driving muscle cars.
 |
| Time
trials on mountain passes can be tricky, but plenty of fun |
Typically, the
first event players will try will be a race. Before the event starts
you can change paint liveries for your
particular car. During the racing, the
touch screen shows a map of the circuit and your cars damage
indicators. The top screen shows the action on track. There's no
silly stylus steering this time, for which we are thankful.
While
Race Driver: GRID is a more realistic simulation than Ridge
Racer, for example, the handling is still quite forgiving. You
certainly won't be able to get around most circuits without slowing
down and breaking for corners, but you won't be sliding off the course
every five minutes like on some realistic racing sims. The handling
is somewhere between arcade style drift handling and more realistic
simulation handling. It strikes a good balance between simulation
and fun and is easy to control using the consoles d-pad.
Typical of more
grown up driving
simulators is the games damage system. Run into a wall or trackside
obstacle and your car will take damage. Keep doing it and your car
will eventually break down or become un-driveable. The cars can take
way more punishment than in real life, so there's still scope for
some dodgem style tactics, but give them too much punishment and
expect to have to restart the race.
There's more to
the career mode than
just racing, however. You can take part in mountainside time trials
and drift challenges through city streets. There are also average
time challenges and "survivor" which puts you in a slower car and
tasks you to stay ahead of your rival for as long as possible. There
are even events which require you to design race tracks, with the
in-built track editor, but more on that later. From fully licensed
real-life race tracks to street circuits and car-parks the amount of
variety is fantastic, rarely are you left without an interesting
challenge to tackle. Completing events unlocks medals and reputation
points, with more reputation points you slowly work your way up the
rankings. Completing events also unlocks new cars and car upgrades
which can help you win trickier events.
The variety of
cars in Race Driver GRID is great
too, from European power-houses like the Aston Martin DB9 to classic
street drifters like the Toyota Sprinter Trueno AE86, it's a
petrol-heads dream. From your home base you can tune your cars with
the upgrades you have won and even design your own paint jobs.
Review Page 2 >>
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