Get ready for a wild ride as the crazy, stunt
filled racing game Trackmania hits the Nintendo DS
Trackmania
DS is a conversion from the popular PC game to the tiny handheld
console. Given that the original game was designed for a big
screen super powerful gaming PC, can Firebrand software shrink
the game down
and make it work on the humble Nintendo DS?
Firebrand software
have something of a reputation for being one of the most ambitious
third party software developers for the Nintendo DS. After the
excellent Race
Driver GRID
we knew that Trackmania DS was in capable hands and the end result is
certainly an ambitious conversion. The DS version features three
different track-types, each with their own cars and scenery. Stadium
tracks
feature fast Grand Prix style racing cars, which have a tendancy to
under-steer. Desert levels feature slightly more wobbly cars (which
look
somewhat similar to the MK1 Escort) racing round dust
tracks and mud ramps. Rally stages take place
through castle walls and over drawbridges and feature cars which
over-steer slightly. None of the cars are difficult to drive however,
and Trackmania never pretends to be anything like a realistic racer.
 |
| This
is one of the more conservative levels! |
Starting up the cartridge, the game will be instantly familiar
to fans of the PC version, right down to the music which plays in the
menus. For the uninitiated, Trackmania is all about crazy stunts, jumps
and silly courses. Physics are exaggerated for more dramatic flips and
rolls and even the easiest courses would be utterly deadly if they were
in a real world setting. If the realism of GRID was a turn-off for you,
you'll be much more at home with the joyful silliness of Trackmania.
Diving
into your first race, many players will be alarmed at how short the
tracks are. The first few races are all short sprints to the finish,
lasting no longer than a minute. This is exactly like the PC version
and the short sprint-like races not only ease the player in gently,
they suit quick burst hand-held play brilliantly. Because the courses
are so short, they constantly encourage the player to have just one
more go to improve their time. In race mode, you simply need to beat
all of the competitors cars to win the gold medal and there's even a
Firebrand medal for really speedy runs. Later tracks are longer, run
over several laps and will satisfy players looking for more than just a
quick burst of play.
Most of Trackmania's courses are
suspended in mid-air and unfortunate trips off the side of the course
are
inevitable. If you fall off the edge, you can press X to
instantly place your car back on the track. Should you make a complete
hash of things, it is possible to restart the course instantly, with no
annoying pause for re-loading. On some of the harder levels this saves
a great deal of frustration.
Having been positively delighted
with the race mode, it was time to delve into the "platform" mode. In
this mode, the object is simply to get from one end of the track to
the other, without falling off. If you have an unfortunate gravity
related accident, you can use the X button to reset your car. Medals
are awarded based on how many times you were forced to do this. You'll
need a certain amount of trial and error to master the courses.
Luckily, as with race mode, you can instantly restart.
Sadly, it
is during platform mode that the developers ambition starts to
overstretch what the DS is capable of. Even the easiest level courses
are complicated mazes of jumps and blind corners. Having invisible
pits hidden around the course which can only be avoided by memory is
not a great way of designing a challenging level. Worse still,
particularly on Stadium levels, the smaller screen and lower resolution
of the DS (compared to the PC) make it utterly impossible to tell which
direction you should be travelling in. You'll find yourself jumping off
the side of the track thinking that there is a platform nearby, only to
find that when the perspective shifts, it is nowhere near. It's
bitterly disappointing, especially after the superbly enjoyable race
levels.
Review Page 2 >>
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