Nintendo DS Tetris is now available! Will Tetris
DS shape up to be a classic worthy of the Tetris name?
Since the dawn
of the DS, puzzle fans had been asking for Nintendo DS Tetris and now,
thanks to Nintendo themselves, Tetris DS is a reality. Tetris DS is
based on one of the
best loved puzzle games of all time. Reviewing Tetris on Nintendo's
super handheld makes me feel quite old, since I remember Tetris from
the original Nintendo Game Boy and on just about every other platform
I've ever owned. Back in the nineties there was even an LCD Tetris
wrist watch,
of which I was a proud owner. Thanks to the fact that Tetris is such
a simple concept, this was one of those rare LCD games that was
actually playable and not a mess of badly animated characters. My
Tetris watch saved me from many hours of boredom as a child, but can
Tetris on the DS entertain todays gamers?
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| Expect
Nintendo's typically high standards of presentation and fan-service. |
For anyone not
familiar with the game,
the object of Tetris is to arrange bricks of different shapes so that
they form lines. The bricks fall from the top of the screen and must
be arranged by moving and rotating them so that they fit together.
Once a line of bricks is created, they are removed from play. Making
two or more lines at once yields bigger scores, making four lines at
once is called a Tetris. The concept is simple but frighteningly
addictive and it is not difficult to see how this particular game has
stood the test of time.
When creating
Nintendo DS Tetris, Nintendo
wisely decided to cram a great deal of additional content into the
game. Tetris DS includes no less than six different ways to play with
those fiendish falling blocks. The game's presentation has been
ramped up and sprinkled with typical Nintendo TLC too. Expect to see
classic Nintendo characters scampering around the edges of the
screens and a selection of classic Nintendo tunes playing in the
background. There are also extensive multi-player modes, but more on
that later.
Of course all
the bells and whistles in
the world could not save Tetris DS if the fundamental block-shuffling
gameplay was
broken. Veteran Tetris players will be surprised at how much easier
Tetris has become on the Nintendo hand-held. As a block falls from
the top, its shape is outlined at the bottom, showing you exactly
where it would fall (though this option can be turned off). Classic
Tetris showed the player which block would fall next, Tetris DS shows
the player the next six. Finally, it is even possible to 'store' a
brick to substitute and use later, by pressing the shoulder button.
While Tetris
experts may scoff at such
additions, they certainly don't ruin the experience for most players.
Games last a little longer now, but that's not such a bad thing. The
new additions actually make puzzle mode a good deal more playable
too.
So what are
these great new gameplay
modes? Catch is possibly the most radical departure from standard
Tetris. Here Nintendo super heroine Samus Aran must fight the
Metroids by collecting Tetris blocks onto a floating core. The core
floats upwards, past Tetris blocks which will glue themselves to it.
Once the core has a solid cluster of 4 or more pieces, a ten second
countdown begins before they explode, taking out any enemies that
happen to be in the way. If you miss any blocks, or collide with an
enemy, your energy is depleted. This mode certainly takes some
getting used to but it is an interesting take on the Tetris theme.
Mission mode
returns to the traditional
Tetris format. In this mode, you are given tasks to complete within a
time limit, such as clearing a certain number of bricks with a
certain piece. This is one of the most entertaining new ways to play
the game.
Puzzle mode
taxes the player with
clearing a stack of bricks using a limited number of Tetris blocks.
Some of the puzzles are particularly challenging so expect to invest
many hours in this mode if you are determined to clear them all.
Review Page 2 >>
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